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About

A maker at the intersection of learning and wonder.

I’m Paul Hamilton, an Apple Distinguished Educator and founder of Hazelbrick Studio. A primary teacher who writes the books and builds the apps.

Apple Distinguished EducatorPrimary teachervisionOS developerChildren's author

What people say

  • he may have just discovered the future of art galleries
    Niantic, Makers of Pokémon GO
  • it is such a wonder seeing your ideas come to life
    Canva, The design platform
  • a leader in the edtech field
    The Age, Australian newspaper
  • a pioneer
    Estimote, Spatial and beacon technology

My path didn’t follow a straight line, and I’m glad it didn’t. It began in the classroom, where I learned that the best teaching doesn’t hand people answers; it gives them ways to discover.

Tinkering taught me to slow down and look closely, to care about detail, craft and the small decisions that make an experience feel considered. That same attention now lives in every interface I design.

Apple’s platforms gave me a place to build. I fell for the craft of iOS and iPadOS: the precision of the Human Interface Guidelines, the feel of a well-tuned animation, the way good software can disappear into pure experience.

Picture books taught me restraint and rhythm. 3D scanning and new tools opened fresh canvases to play with. Today I bring it all together as Hazelbrick Studio, built around one idea: that we should be building apps and hands-on learning experiences that ignite creativity, and empower people to turn their ideas into real products.

Paul Hamilton
Paul HamiltonFounder, Hazelbrick Studio

Human

Technology should feel warm, considered and made for people.

Curious

We learn in public and follow wonder wherever it leads.

Crafted

Details matter. The last 10% is where the magic lives.

The journey

How the threads came together.

  1. The beginning

    A classroom and a question

    It started in education, and with a stubborn curiosity for how things work. Teaching taught me how people learn, and that wonder is what makes learning stick.

  2. Learning to build

    Designing for Apple platforms

    Drawn to the craft of Apple's tools, I began building iOS and iPadOS apps, pairing pedagogy with the precision of the Human Interface Guidelines.

  3. Telling stories

    Picture books & illustration

    Writing and illustrating for young readers, I learned that restraint, rhythm and warmth carry more than any feature list ever could.

  4. Going spatial

    Scanning the world

    3D scanning and Gaussian splatting opened a new medium, capturing real places as scenes you can step inside and explore.

  5. Now

    Where it all meets

    Today I work at the intersection of education, design, storytelling and emerging technology, building experiences where learning and imagination meet.

Apple Platform AppsEducational TechnologyPicture Books & StorytellingSpatial & Immersive3D Scanning & CaptureAI-assisted Learning

Curious about the work?