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Immersive2025

Splatfield

Splatfield is an ongoing series of real-world locations captured and reconstructed as Gaussian splats — moments you can walk back into and look around.

Technologies

Gaussian SplattingPhotogrammetryRealityKitWebGLvisionOS

Outcomes

  • Spatial scene library
  • visionOS prototype
  • Web-viewable captures

01 · Challenge

Photos flatten places.

A photograph remembers a view, but not a space. We wanted to capture places you could re-enter — with depth, parallax and the freedom to look where you choose.

02 · Concept

Memory you can stand inside.

Using Gaussian splatting, ordinary captures become volumetric scenes — soft, luminous and surprisingly emotional to revisit.

03 · Technical Development

From capture to spatial scene.

A pipeline moves footage through photogrammetry and splat training, then optimises the result for real-time viewing on the web and in visionOS.

04 · Outcome

A growing library of revisitable places.

Each capture joins an evolving archive — part art project, part research into how spatial media changes the way we remember.

05 · Reflection

Presence is the new resolution.

What moves people isn't fidelity — it's the feeling of being somewhere. Spatial capture is less about pixels and more about presence.

Gallery

Splat capture — coastal morning
Point-cloud to splat pipeline
visionOS walkthrough

Next project

Spatial Desk

View case study