Splatfield
Splatfield is an ongoing series of real-world locations captured and reconstructed as Gaussian splats — moments you can walk back into and look around.
Technologies
Outcomes
- Spatial scene library
- visionOS prototype
- Web-viewable captures
01 · Challenge
Photos flatten places.
A photograph remembers a view, but not a space. We wanted to capture places you could re-enter — with depth, parallax and the freedom to look where you choose.
02 · Concept
Memory you can stand inside.
Using Gaussian splatting, ordinary captures become volumetric scenes — soft, luminous and surprisingly emotional to revisit.
03 · Technical Development
From capture to spatial scene.
A pipeline moves footage through photogrammetry and splat training, then optimises the result for real-time viewing on the web and in visionOS.
04 · Outcome
A growing library of revisitable places.
Each capture joins an evolving archive — part art project, part research into how spatial media changes the way we remember.
05 · Reflection
Presence is the new resolution.
What moves people isn't fidelity — it's the feeling of being somewhere. Spatial capture is less about pixels and more about presence.
Gallery
Next project
Spatial Desk